![]() ![]() in the end your only going to use towers from the top 2 tiers so don’t stress multiple air/earth towers or whatever. but since you need air for the boost it’s my primary tower. dps seems to even out quickly if they seem behind fire/water. get those towers XP asap or your waisting XP on towers you should be replacing anyways.Īir is a MUST just because of the gold boost skill. take the hit because especially on lower tiers the higher tier outpaces them in just 4-5 runs. they might be weaker initially especially if you have a ton of multi cars boost. Higher tiers quickly outpace lower tiers. ![]() air/leaf are good choices for airs gold boost skill and leafs splash damage. ![]() you’ll need at least two because your going to be dealing with elemental resistance going forward. you only really want to spend gold while doing a run. You can always pretty much ignore 2 of the towers in a tier. sorry ahead of time for formatting, i’m on mobile. I’m no expert but i’ll answer to the best based on my experience. What is your favorite monster to use? This isn’t an important question I am just curious. Is there any hidden value in air and earth that I am missing? There might be something I am missing, maybe having a cluster of upgraded air units could be good because of the crit chance but I won’t know until I’ve upgraded crit chance and crit damage a ton. I like using a couple Earth and Air monsters at the front of the path to thin out weaker units and for useful abilities like Gold lust, but most of the spots are gonna be taken up by water and fire monsters because the earth and air monsters just aren’t strong enough. To me it looks like Earth is being advertised as the are damage element, but most of the water and fire monsters have area damage skills which allow them to deal with crowds easily. I feel like fire and water monsters are just so much better than Earth and Air monsters, their dps is just so much higher. Because of the limited tower spots I will rarely use more than 3 monsters of the same element at one time, once I get into the late game I’ll have Exotic, Godly, Celestial, and Mythic monsters to use, can the Legendaries keep up or will they fall behind?Īir and Earth vs Fire and Water. Legendaries, are they useful once I have the higher tiers unlocked? This is somewhat similar to question 1. I don’t know for sure because I am still pretty new, I enjoyed using Sheldon and Fryangle a lot so I am assuming Shelly and Octopyre are gonna be just as good, or even better, but there may be some subtle stat disparities between them and other monsters in their tier, which will make the less useful than I think they are. Shelly and Octopyre, are they good? I feel like they are reliable monsters that I’ll be using forever because of there useful abilities. If there isn’t one then I have some specific questions I’d like answered. I was hoping someone more experienced could point me towards a tier list of some sort so I can know which monsters are worth using. I have noticed that some monsters are definitely better than others, even within the same tier sometimes. ![]() You need to do this to maximize gold production.Ĥ) Take advantage of the early waves! They're a bit slower, and you can guarantee you'll be able to kill the robots with no upgrades, so use this time to move monsters around, ensure you are getting as much gold for kills as possible (use fluffy/fluffier/fluffiest, make sure they die in Nimbus's aura, etc.Hey I am pretty new to the game, I got to wave 250 and unlocked my first Mythics today. You have 3 layouts, use them! It's important for switching back and forth and moving your monsters across the map. You need to make sure you are maximizing your gold as much as possible, both in terms of production and spending (2 DPS).ģ) Take advantage of Map Layouts. 1 to farm (gold generation) and 1 to push.ġ) Focus on 2 DPS - It's similar to the META for the main game.Ģ) Gold Generation is Key. Think about having 2 types of layouts, similar to regular play. I played around on it a bit and like squidley and lord firefly for DPS, but I'm sure there are other combinations that work as well. ![]()
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